So guys , im back and with another question , how do a tool to rotate a part constantly (that its on the tool) until tool is unequipped? , i dont know if this helps you but the part i want to move is unanchored and welded , so here is the script.
script.Parent.Activated:Connect(function() script.Parent.BRMM:Play() local animation = script.Parent.Parent.Humanoid:LoadAnimation(script.Attack) animation:Play() script.Parent.Tape.Transparency = 1 script.Parent.STape.Transparency = 1 local Steel = script.Parent.Steel.Orientation.X Steel +1 until script.Parent.Unequipped wait (3.5) script.Parent.Tape.Transparency = 0 script.Parent.STape.Transparency = 0 end) script.Parent.Unequipped:Connect(function() script.Parent.BRMM:Stop() end)
sorry to bother! thanks for reading
Hello this is easy, so, make a script inside tool with this code in it:
can = false tool.Equipped:Connect(function()--so only when equipped it works can = true end) tool.Unequipped:Connect(function() can = false end) script.Parent.Activated:Connect(function()--click and it will do what ever you put next if Mouse.Cursor == Classname("Part") and can == true then--this is just a shell, look up how to find cursor point, and find class name, becasue if your aiming at sky, sky is not a part, so it would do errors --[=[then]=] Part.Orientation = Part.Orientation + vector3.new(?,?,?)