i have THIS simple script:
local Player = script.Parent.Parent local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HumaoidRP = Character:WaitForChild("HumanoidRootPart") local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.G then print("bag droped") game.Workspace.Baseplate:Destroy() end end)
and the baseplae disappears fro the client (person clicking G) but i click server mode and the baseplate is still there and player goes right through it, how can i make a key down detector that makes a server change?