Sooooo Basically I have a script that clones fire particles into a players hands after a remote event is launched, I have an issue where once activated if another player uses the fire hands then the particles will shift from the original player to the other?? Ideas on how to fix this... Here is an example code:
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Fist1 = game:GetService("ReplicatedStorage").HellFlame:WaitForChild("FireFists"):Clone() local Fist2 = game:GetService("ReplicatedStorage").HellFlame:WaitForChild("FireFists"):Clone() local Remote = ReplicatedStorage.HellFlame.FistEvent Remote.OnServerEvent:Connect(function(plr) local char = plr.Character Fist1.Parent = char.LeftHand Fist2.Parent = char.RightHand end)