while true do local lighting = game:GetService("Lighting") wait(10) -- just the testing num local part = lighting.DFStuff.MaguMagu:Clone()-- soon to be random. part.Parent = game.Workspace.Spawner part.CFrame.new = -1402.449, -6.135, 964.843 -- parts dont got a position so I tried cframe end
For some odd reason, this isn't working. Yes, i've tried position.
Frankly, this isn't actually odd at all, the way you construct a cframe is with the CFrame.new()
function, not to be confused with the CFrame property of a part.
The proper formatting should be along the lines of:
Part.CFrame = CFrame.new(...)
So a fixed version of that line would be:
part.CFrame = CFrame.new(-1402.449, -6.135, 964.843)
A couple other things to taking into account:
don't use lighting to store objects, ServerStorage and ReplicatedStorage exist for a reason.
Don't use infinite loops when they aren't needed
Parts do have a position property, it really shouldn't be used unless you want movements to take into account collisions
Hopefully this helped!