It's only general. If I can replicate a Torque, can I replicate any other constraints?
I'm not very familiar about what a Torque is, but to my knowledge you can replicate almost anything.
If I'm not stupid, a Torque is a Vector3 value? You could do this by replicating the Vector3 then applying the Vector3 to the server-side Torque, or vice versa depending on which way you're replicating.
-- // Client \\ -- local remote = game:GetService("ReplicatedStorage").MyRemoteEvent -- Example remote reference local MyTorque = Vector3.new(12, 5, 72) remote:FireServer(myTorque) -- // Server \\ -- local remote = game:GetService("ReplicatedStorage").MyRemoteEvent -- same event remote.OnServerEvent:Connect(function(Torque) print(Torque) --> Should print 12, 5, 72 but i'm too lazy to test it. end
Wrote this all in ScriptingHelpers website, respond with any issues as needed :)