local shopPart = game.Workspace.BackpackPlatform local function onTouch(partTouched) local prevCFrame = game:GetService("Workspace").Camera.CFrame local camType = game:GetService("Workspace").Camera.CameraType local price = script.Parent.Price local spaces = script.Parent.Spaces game:GetService("Workspace").Camera.CameraType = camType game:GetService("Workspace").Camera.CFrame = prevCFrame function MoveCamera(cframe, button) game:GetService("Workspace").Camera.CameraType = Enum.CameraType.Scriptable --Disables player moving camera game:GetService("Workspace").Camera.CFrame = cframe --Set camera position end price.Value = 350 spaces.Value = 100 MoveCamera(CFrame.new((game.Workspace.BackpackShopFrame.Item1.lvl1.Position)+Vector3.new(0,0,7)), script.Parent) script.Parent.TextLabel.Text = "Price: "..script.Parent.Price.Value game.Workspace.Teleport.RemoteFunction:InvokeServer() script.Parent.Parent.ShopCameraClose.Visible = true game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 script.Parent.Parent.Parent.Stats.EXP.Visible = false script.Parent.Parent.Parent.Stats.Backpack.Visible = false script.Parent.TextLabel.Visible = true script.Parent.Next.Visible = true script.Parent.Parent.Buy.Visible = true script.Parent.Vector.Value = Vector3.new(47.015, 133.983, 54.438) end shopPart.Touched:Connect(onTouch)
So, when a player touches the shopPart, the camera changes for every player, is there a way to change it only to the player touching the part?
Necessary Items:
A. FilteringEnabled set to true
This is to make sure that the game doesn't replicate all changes on the client to the server, making each player's changes unique (so if you died and the camera was reset it would not reset for all players)
B. Using a Local Script
To change a player's camera you must use a LocalScript since the camera is unique to each player, and changes to the server camera will not replicate (as it is not the same instance)
C. Using CurrentCamera
The workspace has an instance called "CurrentCamera" which on the client serves as the directional framing of the player's movement. The Camera cannot be directly edited from the server since the current camera is only local.
EXAMPLE
Change
game:GetService("Workspace").Camera
to
game:GetService("Workspace").CurrentCamera
For more on the Camera, see the below link: