I am Seisimotic and I was making a intro, just for fun, and while I was making it and testing the intro out, I realized that one of the TextLabels aren't subtracting its Transparency to be visible.
NOTE: I'm not a "God" at scripting gui's so, you may have to show me the code.
--CODE-- local click_sound = script.Parent.Parent.Parent:WaitForChild("click_sound") script.Parent.MouseButton1Click:Connect(function() click_sound:Play() script.Parent.Visible = false script.Parent.Parent.skipintroButton.Visible = false script.Parent.Parent.TextLabel.Visible = false script.Parent.Parent.loadedLabel.Visible = false wait(2) while wait() do script.Parent.Parent.title.TextTransparency = script.Parent.Parent.title.TextTransparency - 0.01 script.Parent.Parent.title.TextStrokeTransparency = script.Parent.Parent.title.TextStrokeTransparency - 0.01 end wait(2) while wait() do script.Parent.Parent.author.TextTransparency = script.Parent.Parent.author.TextTransparency - 0.01 -- this is where it cant be subtracted. script.Parent.Parent.author.TextStrokeTransparency = script.Parent.Parent.author.TextStrokeTransparency - 0.01 end end)
You are making it repeat wait() in a loop without a stop. Replace "while wait() do" to "while script.Parent.Parent.title.TextTransparency>0 do"
I recommend using TweenService instead of adding/subtracting the transparency of the text, which will also work. It also makes the code simpler and it's much easier.
--CODE-- local click_sound = script.Parent.Parent.Parent:WaitForChild("click_sound") script.Parent.MouseButton1Click:Connect(function() click_sound:Play() script.Parent.Visible = false script.Parent.Parent.skipintroButton.Visible = false script.Parent.Parent.TextLabel.Visible = false script.Parent.Parent.loadedLabel.Visible = false wait(2) game:GetService('TweenService'):Create(script.Parent.Parent.title,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),{TextTransparency=0,TextStrokeTransparency=0}):Play() wait(2) game:GetService('TweenService'):Create(script.Parent.Parent.author,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),{TextTransparency=0,TextStrokeTransparency=0}):Play() end)
[the 1 in TweenInfo.new(1,Enum.EasingStyle is the amount of seconds of how long the tweening is] [by the way if the text gets cutted up hover over the code and click "view source"]