local p = script.Parent.Parent local Mouse = p:GetMouse() Mouse.Button1Down:connect(function() local Part = game.Lighting.potato:Clone() Part.Parent = workspace Part:moveTo(Mouse.Hit.Position) print(Mouse.Hit.Position) end)
I am trying to make a model placing system, but my script only works client side and I want it to be a multiplayer base building game
How do I make it work server-side
(a freemodel was like this too, the only one that worked was placeable cone freemodel)