the only thing idk how to do is assign points that connect with the leaderboard...any help on just that section? oh and would it be a local script becuz it is only supposed to be activated by the person who touches?
Really Easy.
first you need to make a leaderbored and make sure name the leader status points
For example I using points
on the first line you want to a touch function
function onTouched(part)
Secound, you need to find the player.
local h = part.Parent:findFirstChild("Humanoid") --Humanoid is the player if (h~=nil) then local thisplr = game.Players:findFirstChild(h.Parent.Name) if (thisplr~=nil) then
Remember that leader bored you made? Time to find it in the player!
local stats = thisplr:findFirstChild("leaderstats") if (stats~=nil) then
let add a value!
if (score~=nil) then score.Value = score.Value + amnt
Time to finsh up the script with connecting the mouse and let add a amount part :D
amnt = 1 --how much you get for it function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if (h~=nil) then local thisplr = game.Players:findFirstChild(h.Parent.Name) if (thisplr~=nil) then local stats = thisplr:findFirstChild("leaderstats") if (stats~=nil) then local score = stats:findFirstChild("Points") if (score~=nil) then score.Value = score.Value + amnt end end end script.Parent:remove() end end script.Parent.Touched:connect(onTouched)
That all hope this help :)
Are you asking for normal points or Player Points? If it's player points then here is what you need.
-- declare service local PointsService = Game:GetService("PointsService") -- Bind function to player added event game.Players.PlayerAdded:connect(function(player) -- Get total number of points the game has available local pointsToAward = PointsService:GetAwardablePoints() -- Get total number of points this game has already awarded to the player local universeBalance = PointsService:GetGamePointBalance(player.userId) -- Check if the game has points to award and if the player hasn't gotten any points yet. If both are true, then give the player a point. if ( pointsToAward > 0 and universeBalance == 0) then PointsService:AwardPoints(player.userId, 1) end end) -- Bind function to when points are successfully awarded PointsService.PointsAwarded:connect(function(userId, userBalanceinUni, userBalance) -- Show message indicating that a player has gotten points local message = Instance.new('Message', game.Workspace) message.Text = "Point awarded to " .. userId .. ". This player now has " .. userBalance .. " points total!" wait(5) message:Destroy() end)