Here ~~
local p = game.Players.LocalPlayer d = false script.Parent.Selected:connect(function(mouse) mouse.Button1Down:connect(function() if d then return end d = true local c = p.Character p.Armor.Defend.Value = p.Armor.Defend.Value+3 p.Armor.HitPoint.Value = p.Armor.HitPoint.Value+15 local g = c:GetChildren() for i = 1,#g do if g[i]:IsA("CharacterMesh") or g[i]:IsA("Hat") or g[i]:IsA("Pants") or g[i]:IsA("Shirt") then g[i]:Remove() elseif g[i]:IsA("BasePart") and g[i].Name ~= "Torso" then end end script.Parent:findFirstChild("HeavyIronArmor Left Arm"):Clone().Parent = c script.Parent:findFirstChild("HeavyIronArmor Left Leg"):Clone().Parent = c script.Parent:findFirstChild("HeavyIronArmor Right Arm"):Clone().Parent = c script.Parent:findFirstChild("HeavyIronArmor Right Leg"):Clone().Parent = c script.Parent:findFirstChild("HeavyIronArmor Torso"):Clone().Parent = c local h = Instance.new("Hat") h.Name = "Helmet" local hp = Instance.new("Part") hp.Name = "Handle" hp.Parent = h hp.Locked = true hp.FormFactor = "Symmetric" hp.Size = Vector3.new(1,1,1) hp.TopSurface = "Smooth" hp.BottomSurface = "Smooth" hp.Position = c.Head.Position script.Parent.Mesh:Clone().Parent = hp h.AttachmentPos = Vector3.new(0,0.3,-0.03) h.Parent = c end) end) script.Parent.Deselected:connect(function() script.Parent:Remove() end)
Real simple. Just make a client event. EG Onclientevent:Connect(function() to declare it do :FireClient()
Closed as Non-Descriptive by Ziffixture and SerpentineKing
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