So, I have ignored it up until this point, but, how would one target multiple humanoids within a script and not create massive lag? I have tried many times, but they never seem to work. Does anyone know how I should go about damaging multiple humanoids, instead of my codes damaging only one per debounce/charge?
Example:
--// Settings local Damage = 25 local Debounce = true FirePillar.Touched:Connect(function(h) if h.Parent:FindFirstChild('Humanoid') and h.Parent.Name ~= plr.Name and Debounce == true then Debounce = false local Enemy = h.Parent.Humanoid Enemy:TakeDamage(Damage) end end)