I have 2 shoes made up of about 5 parts. I need to weld them to the characters feet on spawn. I would really appreciate if someone could help me.
Here's how I do it, not quite efficient.
First, use Ozzypig's welding plugin, and just weld them together.
Position the two shoe models onto the correct feet. Then, weld them to the character's feet--again, using the welding plugin.
Next, use ttyyuu12345's Model2Script converter. Make sure you include the shoe model, and the legs. And when I say "include the legs," I mean INCLUDE THE LEGS.
Set up a PlayerAdded-CharacterAdded event set.
Then, when Model2Script finishes writing the script, strip the necessary parts of the code and paste it into the characteradded block. (as in, the sandboxing is not necessary.)
After that, edit the line that welds the shoe model to the leg to the added characters leg (the first argument provided by the CharacterAdded's function.)
If you do this right (and keep the shoe sizes relatively the same), this will be the only setup you will need to do ever. If you're good with CFrame work (which is what the C0 and C1 values of a weld are composed of), then you can easily offset the CFrame's Y position. Good luck, farewell!