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[Closed] How to fix local parts (parts summoned into a character)?

Asked by 5 years ago
Edited 5 years ago

I made a game and it uses chatting, and it spawns a part IN a character, the actual model, and nobody else can see it except for character, i understand, this may be just local part but i need some way to let other players see it! thanks :)

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I dont want to make the parts in workspace for a REASON, or else weid thigns happen, i needed a way to find the specific bricks, and the only way i can think of is in character, or else there would be multiple parts in workspace with same name :( Maybe i can fix this or someone can tell me another place i can isolate these parts? CommanderCaubunsia 126 — 5y
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You would need to use RemoteEvents. Rheines 661 — 5y
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I TRIED PUTTING PARTS IN WORKSPACE AND EVEN THAT DIDNT WORK, THE PARTS WERE MADE IN WORKSPACE AND SOMEHOW OTHER POEPLE DIDNT SEE IT, HOW!?!?!?!?!??!?!?!?!?!?!??!!?? CommanderCaubunsia 126 — 5y

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Answered by 5 years ago

OH I THINK I GET IT, so if you want many parts with same name and want to isolate them, make them a random NAME, so instead of having 2 b names in parts that will confuse server, it will be COMPLETELY random. i think its this: and if you didnt know, doing instance . new with a CFrame or something else will do it at same time, so if you make parts with workspace).CFrame, then it will do at exact almost same time. closest possible.

a = Instance.new("Part",game.Workspace).Name:Random()
e = game.Workspace.a.Name

wait, no that doesnt work, well, maybe someone else can think of random thing and somehow give us answer on how to call that part :( sorry i cant

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Answered by 5 years ago

nevermind, over time i figured it out, i wont say though, ok this is closed now

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