Hi, i made a skin inventory system, and i thought everything worked but it spewed out the data as 'nil', can anyone help?
local dsservice = game:GetService("DataStoreService") local skinsdatastore = dsservice:GetDataStore("JuggernautSkinsDewretoz2019") local skinTemplate = game.ReplicatedStorage.SkinTemplate game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local ownedSkins = Instance.new("Folder") ownedSkins.Name = "PlayerSkins" ownedSkins.Parent = plr local key = "key-"..plr.UserId local data = {} data = skinsdatastore:GetAsync(key) if data ~= nil then for i,v in pairs(data) do print(v.Name) local nskin = game.ReplicatedStorage:FindFirstChild(v.Name):Clone() nskin.Parent = ownedSkins end else print(plr.Name.." has no skins to load") end end) end) game.Players.PlayerRemoving:Connect(function(plr) local skinsToSave = {} local key = "key-"..plr.UserId for _, skin in pairs(plr.PlayerSkins:GetChildren()) do table.insert(skinsToSave,skin.Name) end skinsdatastore:SetAsync(key,skinsToSave) end)