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Datastore spews out loading data as 'nil'?

Asked by 5 years ago

Hi, i made a skin inventory system, and i thought everything worked but it spewed out the data as 'nil', can anyone help?

local dsservice = game:GetService("DataStoreService")
local skinsdatastore = dsservice:GetDataStore("JuggernautSkinsDewretoz2019")
local skinTemplate = game.ReplicatedStorage.SkinTemplate
game.Players.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Connect(function(char)
        local ownedSkins = Instance.new("Folder")
        ownedSkins.Name = "PlayerSkins"
        ownedSkins.Parent = plr
        local key = "key-"..plr.UserId
        local data = {}
        data = skinsdatastore:GetAsync(key)
        if data ~= nil then
           for i,v in pairs(data) do
            print(v.Name)
            local nskin = game.ReplicatedStorage:FindFirstChild(v.Name):Clone()
            nskin.Parent = ownedSkins
        end
    else
        print(plr.Name.." has no skins to load")
    end
    end)
end)
game.Players.PlayerRemoving:Connect(function(plr)
    local skinsToSave = {}
    local key = "key-"..plr.UserId
    for _, skin in pairs(plr.PlayerSkins:GetChildren()) do
        table.insert(skinsToSave,skin.Name)
    end
    skinsdatastore:SetAsync(key,skinsToSave)
end)
0
You are saving a string and trying to get the name property of it, which strings dont have theking48989987 2147 — 5y

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