Can someone help me with this bug which is effecting me majorly?
Hello. I have made a script which is meant to remove a house when a player leaves or types a command. I made this a function. This seems to work fine but whenever around 8 people start playing I get this error saying "Infinate yield possible on". This is really annoying because I know for a fact it's there and I keep getting these errors... Heres my script
2 | for i, child in ipairs (game.ReplicatedStorage.Information:GetChildren()) do |
3 | if child:WaitForChild( "Plot" ) then |
4 | if child.Plot.Value = = booth.Floor.Floor then |
This works sometimes????