This script is supposed to register commands inputted by a console user, and then interpret them as PC commands. I did the same method for mobile and it worked (using GUIs), but for console it doesn't work at all.
I used messages to show what parts worked, and "activated xbox2" showed, but it wouldn't show what keys were entered, meaning that keys weren't recognized. Output gave me nothing to work with, as I had to use my Xbox One to test.
Could someone help me with this? Here's the script.
local seat=script.Parent.Fake local rem=seat.Value.ServerToolStuff.Remotes local player = game.Players.LocalPlayer local gui local UserInputService = game:GetService("UserInputService") local new = Instance.new("Message", game.Workspace) myMouse = nil function onSelect(mouse) myMouse = mouse mouse.Icon = "http://www.roblox.com/asset/?id=8599980" if UserInputService.GamepadEnabled then new.Text = "activated xbox3" UserInputService.InputEnded:Connect(function(input, processed) new.Text = "activated xbox1" if input.UserInputType == Enum.UserInputType.Gamepad1 then new.Text = "activated xbox2" new.Text = "yeah "..input.KeyCode if input.KeyCode == Enum.KeyCode.ButtonR2 then rem.onKeyDown:FireServer("f") end if input.KeyCode == Enum.KeyCode.ButtonL2 then rem.onKeyDown:FireServer("g") end if input.KeyCode == Enum.KeyCode.ButtonY then rem.onKeyDown:FireServer("y") end if input.KeyCode == Enum.KeyCode.ButtonX then rem.onKeyDown:FireServer("x") end if input.KeyCode == Enum.KeyCode.ButtonB then rem.onKeyDown:FireServer("d") end if input.KeyCode == Enum.KeyCode.ButtonL3 then rem.onKeyDown:FireServer("a") end if input.KeyCode == Enum.KeyCode.DPadUp then rem.onKeyDown:FireServer("w") end if input.KeyCode == Enum.KeyCode.DPadDown then rem.onKeyDown:FireServer("s") end end end) end mouse.Button1Down:connect(function() rem.onButton1Down:FireServer() end) mouse.Button1Up:connect(function() rem.onButton1Up:FireServer() end) mouse.Move:connect(function() rem.onMouseMoved:FireServer(mouse.Hit) end) mouse.Idle:connect(function() rem.onIdle:FireServer() end) mouse.KeyDown:connect(function(key) rem.onKeyDown:FireServer(key) end) mouse.KeyUp:connect(function(key) rem.onButton1Up:FireServer() end) end function ondeSelect(mouse) myMouse = nil if gui ~= nil then gui:Destroy() end end script.Parent.Selected:Connect(onSelect) script.Parent.Deselected:Connect(ondeSelect)