So I am working on my rocket ship, and I have a weld script keeping all the parts together in the model. Basically after say like 5 seconds I want a script to move the thruster parts in the model out of the model into workspace.
I'm hoping once this happens that the weld script will no longer affect the thruster parts and they will detach after being anchored.
Glad to provide further explanation / and specific code needed, however I think this explanation should be fine.
Thank you!
workspace.Model.part.Parent = workspace --and then to undo welds workspace.part:BreakJoints()
Actually, a part's parent does not really effect welds, you can weld two parts together regardless of their position in the explorer