Basically what I want to know is how to make a GUI return to a different space for new items. For example a leaderboard GUI that creates a new space for each player but doesn't over lap. I'm not sure if there is a simple way to do this or not but if there is I have not found it yet.
1 | for Index,Player in pairs (game.Players:GetPlayers()) do |
2 | GUI.Position = UDim 2. new( 1 ,- 200 , 0 , 20 *(Index- 1 )) --Position according to the index. |
3 | end |
I haven't gone through the phase of creating a GUI with Instance.new
, as it's easy to figure out.
I'd recommend having a pre-made text label and cloning it. :)