I'm really out of options and I'm a beginner as well so I don't have that much knowledge of how. I kept trying ImageTransperency and other methods but they don't keep working. I know that this is a website to help scripters and such, but I would really like it if you could teach me into how.
I'm going to assume you want it to Fade away so this is how you would do that.
TextLabel = DEFINEVARIABLEHERE for i = 0, 1, .1 do TextLabel.Transparency = i end TextLabel.Visible = false
Maybe thats a little to quick for you, so what we can do here is add a little wait()
TextLabel = DEFINEVARIABLEHERE for i = 0, 1, .1 do wait(.05)--Change number to whatever makes you comfortable TextLabel.Transparency = i end TextLabel.Visible = false
Make sure to define the "TextLabel" variable, if you don't know how to then DefiningVariables
To fade an ImageLabel, you have a lot of options, really. The most "intuitive" for a beginner being: define a loop that would increase the ImageLabel's transparency over time. Like so:
for i=1, 100 do ImageLabel.ImageTransparency = ImageLabel.Transparency + 1/100 wait() end
This makes the image fade. However, the fading is a bit arbitrary here, so what we could do is define some parameters:
fadeTime
- how long it would take to fadesmoothness
- how "smooth" the fading would belocal fadeTime = 1 -- seconds local smoothness = 100 -- how many times the loop would run for i=1, smoothness do ImageLabel.ImageTransparency = ImageLabel.ImageTransparency + fadeTime/smoothness wait(fadeTime/smoothness) end
Alright, that's a bit smoother. But we could go further. Using the RunService
, we could create a fading effect that matches the player's FPS. We do this by connecting to the RenderStepped
event, getting the amount of time that has passed, then dividing that by the fadeTime and adding it to the transparency.
local fadeTime = 1 local connection -- to store the connection to renderstepped() connection = RunService.RenderStepped:Connect(function(delta) ImageLabel.ImageTransparency = ImageLabel.Transparency + (delta/fadeTime) if ImageLabel.ImageTransparency >=1 then ImageLabel.ImageTransparency = 1 connection:Disconnect() end end)
Woah there, that looks a bit complicated for someone just starting out. A better alternative would be to use the TweenService
. You could learn how to do that here. But in a nutshell:
Oh, if you wanted the entire ImageLabel to disappear, just add to the BackgroundTransparency of the ImageLabel along with the ImageTransparency.
Hope that helps!