This is my script.
script.Parent.DialogChoiceSelected:connect(function(player, choice) if (choice == script.Parent.Choice1) then -- if (player.Backpack:findFirstChild("Beretta")==nil) then pistol = game.Lighting["Item1"]:clone() pistol.Parent = player.Backpack -- end end if (choice == script.Parent.Choice2) then -- if (player.Backpack:findFirstChild("Beretta")==nil) then pistol = game.Lighting["item2"]:clone() pistol.Parent = player.Backpack -- end end end)
It has worked perfectly for years until recently. Does anyone know any fixes or alternatives?