How do I make that when a round starts you recieve a sword cloned from lightning into your characters backpack and after the round ends the sword gets removed.
local Running = Workspace.Running --Place a BoolValue called Running in the workspace local Sword = game.ServerStorage.Sword --Put your sword in ServerStorage while wait(1) do if Running.Value == true then --Every second the script checks if there is a round going on for i, v in pairs(game.Players:GetPlayers()) do Sword:Clone(Backpack) --Gives the player a sword Sword:Clone(StarterGear) --Lets the player respawn with the sword end else --If there is NOT a round going for i, v in pairs(game.Players:GetPlayers()) do Sword1 = v.Backpack:FindFirstChild("Sword") Sword1b = v.Character:FindFirstChild("Sword") Sword2 = v.StarterGear:FindFirstChild("Sword") --Finds the Swords if Sword1 then --Checks if the player has the sword Sword1:Destroy() Sword2:Destory() elseif Sword1b then --Checks if the player is holding the sword Sword1b:Destroy() Sword2:Destroy() end end end end