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Is it possible to change which part a tool connects to?

Asked by 5 years ago

So, I know this isn't directly a scripting question, but it could be. I have a pet that floats next to the player in my game. However, it looks weird with it bumping up and down as the players arm moves in the walking animation. So what I'm wondering is if it's possible to connect the tool to the humanoid root part or the torso instead of the arm. Is that even something I can change?

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Yes, reroute the Handle. Ziffixture 6913 — 5y
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Pardon my noobiness, but can you explain how to do that more. I couldn't find any tutorials on rerouting handles. tygerupercut3 68 — 5y
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What "tool"? You mention a pet and tool. I'm assuming you refer the pet as the tool so you should "connect" it to the HumanoidRootPart. The other character parts are influenced by Animations which give you the "bumping" look. xPolarium 1388 — 5y
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Yes, that's what I'm getting at. I need to connect (not sure what word to use) my tool to the HumanoidRootPart.  I just don't know how to do that. Can you point me in the right direction? (Is there a property I can change, does it need a script, or something else?) tygerupercut3 68 — 5y

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