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# for i = 1, #game:GetService("Players"):GetPlayers() do doesn't Seem to work?

Edited 6 months ago

I've been stuck on this for about 20 minutes and for some reason it doesn't run the same amount of times as there are players.

for i = 1, #game:GetService("Players"):GetPlayers() do
local Sam = SERVERQBA:Clone()
Sam.Name = i
Sam.Parent = SERVERQBAT
Sam.LayoutOrder = i
SERVERQBAT.CanvasSize = UDim2.new(0, 0, 0, 50 * i)
end

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Can we see the full script and if there are any errors? It is hard to help without much context. GoldAngelInDisguise 262 — 6mo
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I don't really see a need for that as I know 100% that's what is causing this. I replaced the #game:GetService("Players"):GetPlayers() with 10 and it repeated i 10 times. It's a local script in a gui, and the GUI is in StarterGui. Feel like thats a fair amount of information. Avi_i 0 — 6mo
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When does this script run? What is the loop doing? Sometimes the problem is not always right in front of you. GoldAngelInDisguise 262 — 6mo
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There you go, edited. Avi_i 0 — 6mo
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Have you tried printing the value of #game:GetService("Players"):GetPlayers() before the loop to find out the actual amount? GoldAngelInDisguise 262 — 6mo
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No, I'll do that rn Avi_i 0 — 6mo
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if #game:GetService("Players"):GetPlayers() equal to 0 this loop will not loop, that's why, there are peobarely no players i think starmaq 834 — 6mo
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But starmaq if there is no players, then how he knows if that's working? He can only know by joining to the game.. Miniller 364 — 6mo
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The script might have ran before the player object was even added. GoldAngelInDisguise 262 — 6mo
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-1 Use a title that explains your question kingdom5 5413 — 6mo

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BashCaster 2324
6 months ago

Use PlayerAdded:

game.Players.PlayerAdded:Connect(function()
local plrs = game.Players:GetPlayers()
for i = 1, #plrs do
-- Rest of the code here
end
end)


The for loop will never fail to detect at least 1 player if used in this manner.

-1
6 months ago

I've had this problem multiple times before, and I found out that the script was running before a player was even added. The solution I did for this was I added it in a PlayerAdded event, but it makes it run every time a new player joins.

Probably use a repeating loop until the number of Players:GetPlayers() is more than 1

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Excuse me if I said anything wrong, I'm in a hurry blockmask 351 — 6mo
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dont use a repeat loop like that User#23365 -5 — 6mo
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