(I'm making AI script. when ClockTime is Under 6 or Over 17, They need to disappear. when I try to get ClockTime directly, only a time work.)
I'm trying to get Lighting.ClockTime but it doesn't get.
then, I'm going to try to get time with RemoteFunction.
--Server wait(1) while wait(1) do local ReplicatedStorage = game:GetService("ReplicatedStorage") local FunctionEvents = ReplicatedStorage.GiveClockTime for i,v in pairs(game.Players:GetChildren()) do local Time = FunctionEvents:InvokeClient() script.Parent.Parent.GlobalTime.Value = Time end end
--Client local ReplicatedStorage = game:GetService("ReplicatedStorage") local ClockRequest = ReplicatedStorage.GiveClockTime local function OnInvokeTime() local Clock = game.Lighting.ClockTime return Clock end ClockRequest.OnClientInvoke = OnInvokeTime
but, Still, don't work. how should I use?
I finally know, I was changing value from studio, not script. sorry.