Ad
Still have questions? Join our Discord server and get real time help.
Log in to vote
0

Rotational Error, rotates completely wrong. Any help?

Asked by
Kurcha 33
6 months ago

I have a rotational error, and it hasn't fixed.

zenabled = true
local soldier = script.Parent.Parent.Parent[""]
while wait() do
local closest = nil
local dist = 12.5
for _,bloons in pairs(workspace.Bloons:GetChildren()) do
if bloons then
local mag = (script.Parent.Parent.Parent.Parent.Position-bloons.Position).magnitude
if mag < dist then
        closest = bloons
        dist = mag
        soldier:SetPrimaryPartCFrame(CFrame.new(soldier.Torso.Position,
        Vector3.new(bloons.Torso.Position.X, soldier.Torso.Position.Y,                                                   
                bloons.Torso.Position.Z))*CFrame.Angles(0,-math.pi/3,0))
end
end
end
if closest and enabled then script.Parent.Parent.Parent.Parent.CFrame = CFrame.new(script.Parent.Parent.Parent.Parent.Position,closest.Position)
        enabled = false
        dogfrog = true
        local x = Instance.new("Part")
        x.Shape = "Ball"
        x.Material = "Neon"
        x.BrickColor = BrickColor.new(255, 176, 0)
        x.Size = Vector3.new(1,1,1)
        x.TopSurface = "Smooth"
        x.BottomSurface = "Smooth"
        x.CanCollide = false
        x.Transparency = 1
        x.Name = "Dart"
        x.Parent = workspace
        x.CFrame = script.Parent.CFrame*CFrame.new(0,0,0)
        y = Instance.new("BodyVelocity")
        y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
        y.velocity = script.Parent.Parent.Parent.Parent.CFrame.lookVector*100*9
        x.Parent = game.Workspace
        y.Parent = x

x.Touched:connect(function(hit)
if hit.Name == "Red Bloon" then 
    if closest.hp.Value ~= 0 then
        print(closest.hp.Value)
        closest.hp.Value = closest.hp.Value - 1
    else
        wait(.2)
        hit:Destroy()
end
x:Remove()
end
end)
end
if dogfrog == true then
        local shot = Instance.new("Part")
        shot.Shape = "Cylinder"
        shot.CFrame = script.Parent.CFrame*CFrame.new(0,0,0)
        shot.BrickColor = BrickColor.new(255, 176, 0)
        shot.Size = Vector3.new(0.05,0.59,0.9)
        shot.Material = "Neon"
        shot.Transparency = .3
        shot.Parent = script.Parent.Parent
        shot.Anchored = true
        dogfrog = false
        wait(.2)
        shot:Destroy()
end
wait(1)
enabled = true
end

This is supposed to rotate towards 'bloons'. Any help?

0
Huh? What do you mean? TerrodactyI 158 — 6mo
0
It rotates in the wrong way. It is faced a bit away from the object. Kurcha 33 — 6mo

Answer this question