So this super weird problem I have with this is that there is no errors at all and it doesn't give the player the money basically scamming them. Can anyone help me fix this, it works perfectly in studio.
local mps = game:GetService("MarketplaceService") local ten = 457728758 local twentyfive = 457733655 local fifty = 457733930 local hundred = 457735038 local twofifty = 457739950 local thousand = 457740093 function mps.ProcessReceipt(receiptInfo) local player = game:GetService("Players"):GetPlayerByUserId(receiptInfo.PlayerId) if not player then return Enum.ProductPurchaseDecision.NotProcessedYet end if receiptInfo.ProductId == ten then local stats = player.leaderstats.IslandBux stats.Value = stats.Value + 10 end if receiptInfo.ProductId == twentyfive then local stats = player.leaderstats.IslandBux stats.Value = stats.Value + 25 end if receiptInfo.ProductId == fifty then local stats = player.leaderstats.IslandBux stats.Value = stats.Value + 50 end if receiptInfo.ProductId == hundred then local stats = player.leaderstats.IslandBux stats.Value = stats.Value + 100 end if receiptInfo.ProductId == twofifty then local stats = player.leaderstats.IslandBux stats.Value = stats.Value + 250 end if receiptInfo.ProductId == thousand then local stats = player.leaderstats.IslandBux stats.Value = stats.Value + 1000 end return Enum.ProductPurchaseDecision.PurchaseGranted end --mps.ProcessReceipt = mps.ProcessReceipt