I know you have to use
:TweenPosition or something but idk how to do it. Help?
Just an easy example for TweenPosition (local script at StarterCharacterScripts, but with RemoteEvents (in a Filtering Enabled game) can be in a normal script):
local player = game.Players.LocalPlayer local clone = game.ReplicatedStorage.ScreenGui:Clone() clone.Parent = player.PlayerGui player.PlayerGui.ScreenGui.Frame:TweenPosition(UDim2.new(0.5, -50, 0.5, -50), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce)
line 04 is what you need, that's the example for TweenPosition.
EDIT: Point of this all is TweenPosition, and the link.
Hope this helps
If you want to smoothly move a GUI, use UDim2.new, if you want to modify the style of the movement, then visit this article on the different styles of movement -
This has to be done in a Local Script, otherwise, the script will not play.
Here is how you could move a GUI, for example, using a TextButton to perform the task.
script.Parent.MouseButton1Click:Connect(function() -- When the text button is clicked. print("Clicked") -- Just a message to tell you if it's working or not. script.Parent:TweenPosition(UDim2.new(-0.15, 0, -5, 0), Enum.EasingDirection.In, Enum.EasingStyle.Quart) -- Visit the linked article in this post to see what style fits your preference best! --[[ (Number xScale, Number xOffset, Number yScale, Number yOffset)) This is the number order within the parenthesis]]-- end)
If this is the answer to your question, please feel free to let me know! I hope this helps you!