I created a game that teleports 4 players into a map and equipps them with sword. However, It says (Intermission) then (Game starts) AND THEN immedaitly after they were ectually supposed to teleport, nothing happens, but it says that Player 4 won and they receive the reward money: Heres the script, thank you in advance:
-- Define Variables local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLength = 460 local reward = 30 -- Game Loop while true do Status.Value = "Waiting for enough players" repeat wait() until game.Players.NumPlayers >= 4 Status.Value = "Intermission" wait(10) local plrs = {} for i, player in pairs (game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- add each player into plrs table end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent= game.workspace -- Telporttion local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("Spawnpoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs(plrs) do if player then chracter = player.Character if character then --teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) --give sword local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else --there is no character if not player then table.remove(plrs,i) end end end end Status.Value = "You will be teleported soon. Get ready to play!" wait(20) for i = GameLength, 0, -1 do for x, player in pairs (plrs) do if player then chracter = player.Character if not chracter then -- Left Game else if chracter:FindFirstChild("GameTag") then -- they are still alive print (player.Name.." is still in the game!") else --Theyre Dead table.remove(plrs,x) end end else table.remove(plrs,x) print(player.name.." has been removed!") end end Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players alive!" if #plrs == 1 then -- Last Person Standing Status.Value = "The winner is "..plrs[1].Name plrs[1].leaderstats.Coins.Value = plrs[1].leaderstats.Coins.Value + reward break elseif #plrs == 0 then Status.Value = "Nobody won!!" break elseif i == 0 then Status.Value = "Time's up!" end wait(1) end print("End of game") for i, player in pairs (game.Players:GetPlayers()) do chracter = player.Character if not chracter then -- ignore else if chracter:FindFirstChild("GameTag") then chracter.GameTag:Destroy() end if player.Backpack:FindFirstChild ("Sword") then player.Backpack.Sword:Destroy() end if chracter:FindFirstChild ("Sword") then chracter.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() Status.Value = "Game Ended" wait(2) end
Line 58 you are defining "chracter", but using "character" under