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# Could I have some help with a script that automatically kicks someone if their speed changes?

AidanTES -11
2 months ago
Edited 2 months ago

So here is the portion of my anti-cheat that has walkspeed

local Player = game:GetService("Players").LocalPlayer -- gets the player
local Char = Player.Character or Player.CharacterAdded:Wait() -- gets their character
local Hum = Char:WaitForChild("Humanoid") -- gets the character's humanoid

Hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function(Speed) -- If the walkspeed changed the function fires
if (Hum.WalkSpeed >= 51) then -- if it's greater than gamepasses can buy it
local ban = game.ServerScriptService.AntiSpeed.Ban -- sound for added effect
ban.Play()
wait(0.584) -- length of the sound
Player.kick(Player.." your speed is too high! As a result, you were kicked.") -- kick script
end
end)


I have also tried putting it in a while true do

while true do
Hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function(Speed)
if (Hum.WalkSpeed >= 51) then
local ban = game.ServerScriptService.AntiSpeed.Ban
ban.Play()
wait(0.584)
Player.kick(Player.." your speed is too high! As a result you were kicked.")
end
end)
end


If anyone could help that would be highly appreciated. This is in a normal script put in ServerScriptStorage. FE is off.

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Player.kick has to be Player:Kick(Player.." your speed is too high! As a result, you were kicked.") Kurcha 17 — 2mo
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Thanks! I just realised I did the kick wrong! Post it as an answer and I can get you the reputation! AidanTES -11 — 2mo
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Player.kick has to be Player:Kick(Player.." your speed is too high! As a result, you were kicked.") Kurcha 17 — 2mo
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I'll just test it in game and then if it works then I will accept the answer! AidanTES -11 — 2mo
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Wait, I see the problem. You cant get local player from a server side script. CaptainD_veloper 269 — 2mo
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oh could you fix it then? AidanTES -11 — 2mo

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Edited 2 months ago

You have to use:

Player:Kick()
Player.Kick()


This is because Kick is not something of the player, but an action. And you cannot get local player from server script. Use this:

game.Players.PlayerAdded:Connect(function(plr)
end)

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u mean function, right? theking48989987 1726 — 2mo
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Well kinda something. CaptainD_veloper 269 — 2mo
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"Kick is not something of the player" incapaxx 2881 — 2mo
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Why does this have one down vote? I'm going to upvote it because it shouldn't have a downvote at all, what he's explaining clearly makes sense. Shinjaa 64 — 2mo