When I play a rolling animation, it executes fine except for the fact that the camera stays in its current position and never follows the character through moving forward. Also, the character returns back to its original position after the animation has played rather than staying at the position the animation rolled it forward to. Here is my script and it would be much appreciated if you could help:
local debounce = false local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse() local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/asset/?id=2835132477" mouse.KeyDown:connect(function(key) if key == "e" and debounce == false then debounce = true local playAnim = humanoid:LoadAnimation(anim) playAnim:Play() wait(.75) debounce = false end end)