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How Do I Rotate A Cloned Model?

Asked by
TtuNkK 37
5 years ago
Edited 5 years ago

So I just recently asked the question on how to clone a model from serverstorage and from a part and I did get my answer but I also need to rotate it. This script below is a copy from the answered script but substituted with coordinates.

local part = script.Parent 
    local debounce = true
    part.Touched:Connect(function()
        if debounce == false then return end
        debounce = false
        if game:GetService("ServerStorage"):FindFirstChild("Test562") then
            local test = game:GetService("ServerStorage").Test562:Clone()
            test.Parent = workspace
        if test.PrimaryPart == nil then
                test.PrimaryPart = test.Core 
            end
            test:SetPrimaryPartCFrame(CFrame.new(Vector3.new(51, 14, 186)))
        end
        wait(3)
        debounce = true
    end)

How can I make it rotated once it has been cloned and spawned?

0
I need 3 rotations, 0,90,0 0,-90,0 and 0,180,0, How would you write it in a script? TtuNkK 37 — 5y

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