So I just recently asked the question on how to clone a model from serverstorage and from a part and I did get my answer but I also need to rotate it. This script below is a copy from the answered script but substituted with coordinates.
local part = script.Parent local debounce = true part.Touched:Connect(function() if debounce == false then return end debounce = false if game:GetService("ServerStorage"):FindFirstChild("Test562") then local test = game:GetService("ServerStorage").Test562:Clone() test.Parent = workspace if test.PrimaryPart == nil then test.PrimaryPart = test.Core end test:SetPrimaryPartCFrame(CFrame.new(Vector3.new(51, 14, 186))) end wait(3) debounce = true end)
How can I make it rotated once it has been cloned and spawned?