So I want my sword to be special and if you like don't have permission to not get harmed by the sword you get hurt for holding it... But I don't think the script I've made is right... But this is all I could think of. I don't know how to loop either, so could someone help with that?
-- list of account names allowed to go through the door. permission = { "MasterPoke99" } -- This is how many people can still get through, so u don't have to change shirts. You can also have another friend here. -EDIT -- TextureId of the VIP shirt. texture = "http://www.roblox.com" -- EDIT function checkOkToLetIn(name) for i = 1,#permission do -- convert strings to all upper case, otherwise we will let in -- "Username" but not "username" or "uSERNAME" if (string.upper(name) == string.upper(permission[i])) then return true end end return false end local Door = script.Parent function onTouched(hit) print("Door Hit") local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil ) then if human.Parent.Torso.roblox.Texture == texture then --the shirt Door.Transparency = 0 Door.CanCollide = true wait(.1) -- this is how long the door is open Door.CanCollide = true Door.Transparency = 0 -- a human has touched this door! print("Human touched Poison Blade") -- test the human's name against the permission list elseif (checkOkToLetIn(human.Parent.Name)) then print("Human passed test") Door.Transparency = 0 Door.CanCollide = true wait(.1) -- this is how long the door is open Door.CanCollide = true Door.Transparency = 0 else game.Workspace.Player["Left Arm"].Anchored = true -- Do I need this? game.Workspace.Player["Right Arm"].Anchored = true -- Or this? game.Workspace.Player["Left Leg"].Anchored = true -- Or this? game.Workspace.Player["Right Leg"].Anchored = true -- Or this... game.Workspace.Player.Head.Anchored = true -- Or this.. game.Workspace.Player.Torso.Anchored = true -- Because I kinda copied a poison script, which only works on the enemy... wait(1) game.Workspace.Player.Health:Remove() game.Workspace.Player.Humanoid.Health = game.Workspace.Player.Humanoid.Health -0.1 wait(1) game.Workspace.Player.Humanoid.Health = game.Workspace.Player.Humanoid.Health -0.1 wait(1) game.Workspace.Player.Humanoid.Health = game.Workspace.Player.Humanoid.Health -0.1 wait(1) game.Workspace.Player.Humanoid.Health = game.Workspace.Player.Humanoid.Health -0.1 -- This goes on for along time until the wielder dies...
Oh and where do I put the script in the sword...
THX!