I am working on core freezedown and meltdown but The Outdoor Ambient value in Lighting doesnt change here is the script
while true do temp = game.Workspace.Temp.Value if temp == -300 then script.Parent.Parent.Ice:Play() script.Parent.Parent.Music:Play() script.Parent.Parent.Alarm2:Play() wait(5) script.Parent.Parent.Power:Play() wait(0.1) game.Lighting.Brightness = 0 game.Lighting.OutdoorAmbient = 0, 0, 0 //here is the problem elseif temp == -301 then script.Parent.Parent.Ice:Play() script.Parent.Parent.Music:Play() script.Parent.Parent.Alarm2:Play() wait(5) script.Parent.Parent.Power:Play() wait(0.1) game.Lighting.Brightness = 0 game.Lighting.OutdoorAmbient = 0, 0, 0//here is it too elseif temp == -302 then script.Parent.Parent.No:Play() elseif temp == -303 then script.Parent.Parent.No:Play() elseif temp == -304 then script.Parent.Parent.No:Play() else script.Parent.Parent.No:Play() end wait() end
Firstly, let's indent this code. It's a mess.
while true do temp = game.Workspace.Temp.Value if temp == -300 then script.Parent.Parent.Ice:Play() script.Parent.Parent.Music:Play() script.Parent.Parent.Alarm2:Play() wait(5) script.Parent.Parent.Power:Play() wait(0.1) game.Lighting.Brightness = 0 game.Lighting.OutdoorAmbient = 0, 0, 0 //here is the problem elseif temp == -301 then script.Parent.Parent.Ice:Play() script.Parent.Parent.Music:Play() script.Parent.Parent.Alarm2:Play() wait(5) script.Parent.Parent.Power:Play() wait(0.1) game.Lighting.Brightness = 0 game.Lighting.OutdoorAmbient = 0, 0, 0//here is it too elseif temp == -302 then script.Parent.Parent.No:Play() elseif temp == -303 then script.Parent.Parent.No:Play() elseif temp == -304 then script.Parent.Parent.No:Play() else script.Parent.Parent.No:Play() end wait() end
Much better. We can now easily see the problem.
Remember that in assignment, additional results are discarded. So game.Lighting.OutdoorAmbient = 0, 0, 0
was not assigning OutdoorAmbient
to black color, but instead to zero. The last two zeroes are discarded. You must use the Color3.fromRGB
(or new
) constructor to create a Color3.
game.Lighting.OutdoorAmbient = Color3.fromRGB(0, 0, 0) -- # or game.Lighting.OutdoorAmbient = Color3.fromRGB() -- # since not passing any arguments will just return a color3 0, 0, 0