Lets say i have an animation called "Punch" and it consists of a punching animation and I saved it. Pretend the ID was 161897876. How would i script it so it plays when i press Q? I have been learning Lua for a week now can understand some of the basic parts (such as Variables,Functions etc.).
LocalScript somewhere under StarterGui
local player = game.Players.LocalPlayer repeat wait() until workspace:FindFirstChild(player.Name) ~= nil local animation = Instance.new("Animation", game.ReplicatedStorage) animation.AnimationId = "rbxassetid://161897876" local animPlayer = player.Character.Humanoid:LoadAnimation(animation) local debounce = true game:GetService("UserInputService").InputBegan:Connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.Q then if debounce == false then return end debounce = false animPlayer:Play() wait(2) debounce = true end end)
Ok, so to find when the player chooses the key "Q" use the UserInputService (UIS), this was talked about in the Comments Section, where there is a helpful link, if you need it.
First, we need to wait for the player's Character, then load the animation into their Humanoid
The function also has a debounce in case the player tries to choose "Q" repeatedly
The "wait(2)" is meant to be the time for the animation to play (the animation editor's default is 2 seconds)
You must also own the animation for it to be played, if this is for a Group Game, the owner of the group must have published the animation.