I've seen games that employ these, they act like part xrays. They allow you to see outlines of a part while being covered by another part. I tried looking up the properties of BasePart but the only thing close to it is LocalTransparencyMultiplier but it seem to not work.
Taking from the wiki: "This code sample gives the local client X-ray vision using LocalTransparencyModifier. It allows the player to see through all parts in the Workspace, which are found using recursion." it just makes all the parts translucent without the promised xray vision.
It is not possible to make a specific part render on top of everything, but you can use a ViewportFrame, though lighting won't affect the part
local Part = workspace.AlwaysOnTopPart --The part to be rendered on top local Gui = Instance.new('ScreenGui') --Create gui container local ViewportFrame = Instance.new('ViewportFrame') Gui.Parent = game.Players.LocalPlayer.PlayerGui ViewportFrame.Parent = Gui ViewportFrame.Size = UDim2.new(1,0,1,36) --Set ViewportFrame size, the 36 is there so that you can still see the parts when under TopBar ViewportFrame.Position = UDim2.new(0,0,0,-36) ViewportFrame.BackgroundTransparency = 1 ViewportFrame.CurrentCamera = workspace.CurrentCamera game:GetService('RunService').RenderStepped:Connect(function() --Run following every frame local PartClone = Part:Clone() --Clones the part PartClone.Anchored = true PartClone.CanCollide = false PartClone.Parent = ViewportFrame.Parent game.Debris:AddItem(PartClone,0.0001) --Remove Clone after one frame end)