local PlacementItem = nil local PreviousItem = nil local HoldingR = false spawn(function() while true do game:GetService('RunService').RenderStepped:wait() local Mouse = Player:GetMouse() if PlacementItem ~= nil and PreviousItem == PlacementItem then -- Same item local PlaceItem = Player.Character:FindFirstChild("Item") or PlacementItem:Clone() Mouse.TargetFilter = PlaceItem PlaceItem.Parent = Player.Character local PIC = PlaceItem:GetChildren() for i = 1,#PIC do if PIC[i].Transparency ~= 1 then PIC[i].Transparency = 0.5 PIC[i].CanCollide = false end end if HoldingR == false then PlaceItem:MoveTo(Mouse.Hit.Position) elseif HoldingR == true then PlaceItem:SetPrimaryPartCFrame(CFrame.new(PlaceItem.PrimaryPart.Position,Vector3.new(Mouse.Hit.Position.X,PlaceItem.PrimaryPart.Position.Y,Mouse.Hit.Position.Z))) end elseif PlacementItem ~= nil and PreviousItem ~= PlacementItem then -- Different Items PreviousItem = PlacementItem elseif PlacementItem == nil then if Player.Character:FindFirstChild("Item") then Player.Character:FindFirstChild("Item"):Destroy() end end end end)
Aight so I see nothing wrong with this code; however, sometimes my model collapses into one.
https://gyazo.com/188c817a4c99a8561f83c1d5936a960e.png Before spamming R
https://gyazo.com/bbbb25233286c23a24ce6c1858a2851a.png After spamming R
https://gyazo.com/cd9fb3f2653ad7450d92d7062cf056fa.gif Me spamming R in a GIF