Hello guys,
I have a problem:
I get in the Output: Game script timeout
I tried many things to solve the problem, but nothing solve them.
This is a normal script not a local or a module script.
The script do this:
The script check if the time after midnight is 1080.
I have two other script for this script.
Modulscript:
local minutesAfterMidnight = 780 return minutesAfterMidnight
The second script makes the minutesAfterMidnight work.(<--this script work without error)
I tried this:
--fog game.Lighting.FogEnd = 8000 game.Lighting.FogStart = 1 minutesAfterMidnight = require(game.ServerScriptService.weathersystem.ModuleScript1) -- This connect the modul script whit this script /\ while true do if minutesAfterMidnight == 1080 then for count = 1, 7000 do print("debug3") game.Lighting.FogEnd = game.Lighting.FogEnd - 1 wait (1) end for count2 = 1, 7000 do print("debug4") game.Lighting.FogEnd = game.Lighting.FogEnd + 1 wait (1) end end end
between while true do
and the last end
is the error.
I tried to set the count from 7000 to 7 down but that wasn`t the problem (I thought that was the problem)
I tried also this:
--fog game.Lighting.FogEnd = 8000 game.Lighting.FogStart = 1 while true do if minutesAfterMidnight == 1080 then for count = 1, 7000 do print("debug3") game.Lighting.FogEnd = game.Lighting.FogEnd - 1 wait (1) end for count2 = 1, 7000 do print("debug4") game.Lighting.FogEnd = game.Lighting.FogEnd + 1 wait (1) end end end
I tested instead of minutesAfterMidnight
also clocktime == "18:00:00"
and I tested to put at the other script _G.minutesAfterMidnight = 780
.
I houp you knew a solution.
Thanks in previous.
Try doing this:
--fog game.Lighting.FogEnd = 8000 game.Lighting.FogStart = 1 while true do if minutesAfterMidnight == 1080 then for count = 1, 7000 do print("debug3") game.Lighting.FogEnd = game.Lighting.FogEnd - 1 wait (1) end for count2 = 1, 7000 do print("debug4") game.Lighting.FogEnd = game.Lighting.FogEnd + 1 wait (1) end end wait(1) end
You need to add a wait time to the end of the while true do function or else it will error or crash the game. I suggest also having a function to make the minutesAfterMidnight become 1080 at some point to set off the event.