for _,v in pairs(game.Players:getChildren()) do local p = v[math.random(1, #v)]; p.TeamColor = BrickColor.new("<TeamColor>"); p:LoadCharacter(); p.Character.Torso.CFrame = (game.Workspace.Brick.CFrame + Vector3.new(0, 5, 0)); end;
And would it be a Local Script or a reg script? Idk the difference
The difference of the server scripts("reg scripts") and local scripts are that the server scripts are executed by the server and the local scripts by the client. (your computer.)
Basically just add a wait(300) at the end and then make it a loop.