How can I make something detect a model that is going past?
I am trying to make a starting line that, when a certain model ( the car ) goes past it activates a lap time, and if the lap time is the fastest in the server it goes onto a GUI. Any ideas ( I haven't found anything like this on the wiki )
You can just place a big, invisible, non-collidable part where you want to "detect" models, then use the Touched
event.
You could actually use magnitude also. Get a part and put it near the finish line the part should be invisible and CanCollide should be false when the car passes that part it will trigger the lap value to change.