The built-in explosion can make craters in terrain, but how can I do this with a large part? I don't want thousands of tiny parts and it removes them in the radius of an explosion. How can I make an RPG launcher that makes craters in the ground made of parts instead of terrain?
Ok so this might seem a bit tricky, but this is one of the only ways. You will have to use negate and union. There are others way that work, but they are hard and I dont know them