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How can I make a crater in a large part using scripts?

Asked by
asadefa 55
5 years ago
Edited 5 years ago

The built-in explosion can make craters in terrain, but how can I do this with a large part? I don't want thousands of tiny parts and it removes them in the radius of an explosion. How can I make an RPG launcher that makes craters in the ground made of parts instead of terrain?

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is by terrain, you mean a map made of parts, you would have to use the CSG service theking48989987 2147 — 5y
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if it is just the terrain object, you can use FillBlock, FillBall, or WriteVoxels theking48989987 2147 — 5y

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Answered by 5 years ago

Ok so this might seem a bit tricky, but this is one of the only ways. You will have to use negate and union. There are others way that work, but they are hard and I dont know them

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How can I negate and union from a script? asadefa 55 — 5y
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well, IdEK RetroGalacticGamer 331 — 5y
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just use :SubtractAsync() from the CSG api User#23365 30 — 5y
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