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2

Why doesn't it save, all leaderstats saves except this one?

Asked by
kapipi12 133
6 years ago

No idea what's wrong with the fishvalue, I want it other leaderstat but not in leaderstats, I want it like hidden leaderstat which helps script but to not make it visible on leaderstats.. Here is my script

local DataStoreService = game:GetService("DataStoreService")
local CashDS = DataStoreService:GetDataStore("CashDS-")
local IbDS = DataStoreService:GetDataStore("IbDS-")
local CatchesDS = DataStoreService:GetDataStore("CatchesDS-")
local FishValueDS = DataStoreService:GetDataStore("FishValueDS-")

game.Players.PlayerAdded:Connect(function(plr)
    local stats = Instance.new("IntValue",plr)
    stats.Name = "leaderstats"
    local cash = Instance.new("IntValue",stats)
    cash.Name = "Cash"
    local ib = Instance.new("IntValue",stats)
    ib.Name = "InBucket"
    local xp = Instance.new("IntValue",stats)
    xp.Name = "Catches"
    local fv = Instance.new("IntValue",plr)
    fv.Name = "FishValue"

    cash.Value = CashDS:GetAsync(tostring(plr.userId)) or 0
    ib.Value = IbDS:GetAsync(tostring(plr.userId)) or 0
    xp.Value = CatchesDS:GetAsync(tostring(plr.userId)) or 0
    fv.Value = FishValueDS:GetAsync(tostring(plr.userId)) or 0

    CashDS:SetAsync(tostring(plr.userId),cash.Value)
    IbDS:SetAsync(tostring(plr.userId), ib.Value)
    CatchesDS:SetAsync(tostring(plr.userId), xp.Value)
    FishValueDS:SetAsync(tostring(plr.userId),fv.Value)

    cash.Changed:connect(function() 
        CashDS:SetAsync(tostring(plr.userId), cash.Value)
    end)

    ib.Changed:connect(function()
        IbDS:SetAsync(tostring(plr.userId), ib.Value)
    end)

    xp.Changed:connect(function()
        CatchesDS:SetAsync(tostring(plr.userId), xp.Value)
    end)

    fv.Changed:connect(function()
        FishValueDS:SetAsync(tostring(plr.userId), fv.Value)
    end)
end)
0
Why are you using individual data stores for each value. You can use one giant data store and save a table instead User#24403 69 — 6y
0
I have changed it to one but that doesnt matter kapipi12 133 — 6y

1 answer

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5
Answered by
arshad145 392 Moderation Voter
6 years ago

Hello,

Please accept this answer.

local DataStoreService = game:GetService("DataStoreService")
local DS = DataStoreService:GetDataStore("Single_DS")

game.Players.PlayerAdded:Connect(function(plr)
    local key = tostring(plr.UserId)
    local stats = Instance.new("IntValue") -- Avoid using one line instance parenting.
    local cash = Instance.new("IntValue")
    local ib = Instance.new("IntValue")
    local xp = Instance.new("IntValue")
    local fv = Instance.new("IntValue")

    stats.Name = "leaderstats"
    cash.Name = "Cash"
    ib.Name = "InBucket"
    xp.Name = "Catches"
    fv.Name = "FishValue"

    stats.Parent = plr
    cash.Parent = stats
    ib.Parent = stats
    xp.Parent = stats
    fv.Parent = plr

    local data = DS:GetAsync(key)

    if data then
        for i, v in pairs(data) do
            print("Loaded " .. i,v )
        end
        for i,v in pairs(stats:GetChildren()) do
            v.Value = data[v.Name]
        end
        fv.Value = data[fv.Name]
    else
        for i,v in pairs(stats:GetChildren()) do
            v.Value = 0
        end
        fv.Value = 0
        data = {}
        for i,v in pairs(player.leaderstats:GetChildren()) do
            data[v.Name] = v.Value
        end
        data[fv.Name] = fv.Value
        for i, v in pairs(data) do
            print("saved " .. i,v )
        end
        DS:SetAsync(key, data)
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    local key = tostring(player.UserId)
    local data = {}
    for i,v in pairs(player.leaderstats:GetChildren()) do
        data[v.Name] = v.Value
    end
    data[player.FishValue.Name] = player.FishValue.Value
    for i, v in pairs(data) do
        print("saved " .. i,v )
    end
    DS:SetAsync(key, data)
end)
1
This was resolved on discord server. arshad145 392 — 6y
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