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pathfinding not finding a path for some reason?

Asked by
Plieax 66
6 years ago

when i spawn it waits a second to let the character spawn and then after that second it immediately prints no path ;/

01wait(1)
02local plr = game.Players.LocalPlayer
03local char = plr.Character
04 
05local pathfind = game:GetService("PathfindingService")
06 
07local p1 = pathfind:FindPathAsync(char.LowerTorso.Position,workspace.ptgt.Position)
08 
09if p1.Status == Enum.PathStatus.Success then
10    for i,v in pairs(p1:GetWaypoints())do
11        char.Humanoid:MoveTo(v)
12        char.MoveToFinished:Wait()
13        if v.Action == Enum.PathWaypointAction.Jump then
14            char.Humanoid.Jump = true
15        end
16    end
17else print "no path"
18end

output: no path

(it is a local script)

1 answer

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1
Answered by
Sorukan 240 Moderation Voter
6 years ago
Edited 6 years ago

Your script will only run once so what you need to do is put the pathfinding script inside a while loop like this

01wait(1)
02local plr = game.Players.LocalPlayer
03local char = plr.Character
04 
05while wait(1) do -- it will create a new path every 1 second, you can change it
06local pathfind = game:GetService("PathfindingService")
07 
08local p1 = pathfind:FindPathAsync(char.LowerTorso.Position,workspace.ptgt.Position)
09 
10if p1.Status == Enum.PathStatus.Success then
11    for i,v in pairs(p1:GetWaypoints())do
12        char.Humanoid:MoveTo(v)
13        char.MoveToFinished:Wait()
14        if v.Action == Enum.PathWaypointAction.Jump then
15            char.Humanoid.Jump = true
16        end
17    end
18else print "no path"
19end
20end

When the game runs, the script will check if there is anything nearby to move to and if there isn't, then the script will just stop since it ran only once.

0
this is not actually the problem, the gap between a couple walls in the maze i was walking through was too small, thus stopping the path from being fully created, thanks for the help though! Plieax 66 — 6y
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