So right now i am having an issue that is getting on my nerves.. So when i publish the game and test it with my friends, i can't see their leaderstats, and they can't see mine either, we have been looking for the problem for around 10 minutes and we can't see the problem...
Here's the coin script inside the tool inside the startergear
local ReplicatedStorage = game:GetService("ReplicatedStorage") local tool = script.Parent local player = game.Players local Debounce = false tool.Activated:Connect(function() if Debounce == false then Debounce = true player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + (2 * player.leaderstats.Rebirths.Value) wait(0.001) Debounce = false end end)
And here's the script inside serverscriptservice for leaderboard and data store
local Datastore = game:GetService("DataStoreService"):GetDataStore("pixel-DS3") game.Players.PlayerAdded:Connect(function(player) local Key = "Player-ID:" .. player.userId local leaderstats = Instance.new("Folder", player) leaderstats.Name = "leaderstats" local Coins = Instance.new("NumberValue", leaderstats) Coins.Name = "Coins" local Rebirths = Instance.new("NumberValue", leaderstats) Rebirths.Name = "Rebirths" local GetSave = Datastore:GetAsync(Key) if GetSave then Coins.Value = GetSave[1] Rebirths.Value = GetSave[2] print("Data loaded for " .. player.Name) else local Numbers = {Coins.Value, Rebirths.Value} Datastore:SetAsync(Key, Numbers) print("Data Saved for " .. player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local Key = "Player-ID:" .. player.userId local ValuesToSave = {player.leaderstats.Coins.Value, player.leaderstats.Rebirths.Value} Datastore:SetAsync(Key, ValuesToSave) print("Data Saved for " .. player.Name) end)