I have a Prison game and i need help making the Warden/guards spawn with tools Can someone help me, It's confusing.
If their teams have changed and they die, then they will not get the tools if their previous team was the Guards.
-- Make a model in Lighting and make it have all the tools you -- want them to spawn with. Make the model's name be "GuardTools" game.Lighting:WaitForChild("GuardTools") local teams=game:GetService("Teams") -- don't touch dis local tools=game.Lighting.GuardTools:GetChildren() FirstTeam = "Guards/Warden" -- tool team name SecondTeam = "Prisoners" -- non tool team name local team1=Instance.new("Team") team1.Name=FirstTeam team1.Parent=teams team1.TeamColor=BrickColor.new("Deep blue") local team2=Instance.new("Team") team2.Parent=teams team2.Name=SecondTeam team2.TeamColor=BrickColor.new("Bright red") game.Players.PlayerAdded:connect(function(player) player:WaitForChild("StarterGear") if player.TeamColor==team1.TeamColor then for i,v in pairs(tools) do if v.ClassName=="Tool" then v:Clone().Parent=player.StarterGear v:Clone().Parent=player.Backpack elseif v.ClassName=="HopperBin" then v:Clone().Parent=player.StarterGear v:Clone().Parent=player.Backpack end end end if player.Character~=nil and player.Character.Humanoid~=nil then player.Character.Humanoid.Died:connect(function() if player.TeamColor==team2.TeamColor then for i,v in pairs(tools) do if player.StarterGear:findFirstChild(v.Name) then player.StarterGear[v.Name]:Destroy() end end end end) end end)