I have a script that constantly updates the player's Waist.C0
to the position of the Camera's CFrame.LookVector.Y
. It works perfectly on the client, but how would I get it to replicate to the server so that other players can see the changes? I've tried combining :FireServer()
with RunService:RenderStepped()
to pass the camera's current LookVector position to the server, but this method causes excess lag. Is there a simpler way to get the changes to replicate, without constantly calling :FireServer()
?