This is going to be long, but I have been pulling my hair out for weeks over this. I have a particle emitter trail that follows the player, and it works on the client side, but when I try to put it on the server for everyone to see, it gets deleted after 3 seconds and the server and other players never see it to begin with.
The model consists of a primary part which gets CFramed to the player, and has 9 child parts which have particle emitters and are individually welded to the primary part, and a localscript that CFrames the primary part to the player.
This is the localscript:
local bp = script.Parent.Parent local plr = game.Players.LocalPlayer.Name local Character = game.Workspace[plr] for i,v in pairs(bp:GetChildren()) do v.CFrame = (Character.UpperTorso.CFrame) end while wait() do for i,v in pairs(bp:GetChildren()) do if v:IsA("BasePart") then local w = Instance.new("Weld", v) w.C0 = (v.CFrame:inverse() * Character.UpperTorso.CFrame) w.Part0 = v w.Part1 = Character.UpperTorso v.Anchored = false v.CanCollide = false end end end
I have searched endlessly on how to properly insert models from server to client, and some people say to store the trail in server storage, and others say to store it in replicated storage. I chose to put the trail in replicated storage, and use a RemoteEvent in replicated storage and a script in server script storage. This is the script in server script storage:
local ReplicatedStorage = game:GetService("ReplicatedStorage") local trailEvent = Instance.new("RemoteEvent", ReplicatedStorage) trailEvent.Name = "TrailEvent" local function onTrailFired(plr) game.ReplicatedStorage.RedTrail:Clone().Parent = game.Workspace:WaitForChild(plr) end trailEvent.OnServerEvent:Connect(onTrailFired())
This is fired from a screen gui in startergui, through this localscript:
local char = game.Players.LocalPlayer.Name button = script.Parent button.MouseButton1Down:connect(function() game.ReplicatedStorage.TrailEvent:FireServer(char) end)
Any help with this would be great, because I am at a completely standstill until I can get this problem resolved.