The below code is to create a grid for my game. I am trying to add a region3 to each grid piece so that it can be "Captured" by players.
I'm getting an error "Size cannot be assigned to" and thats all it says. Not too familiar with Region3
local base = game.Workspace.Baseplate base.Transparency = 1 base.CanCollide = false local model = Instance.new("Model", game.Workspace) model.Name = "Grid" for i = 1, 50, 1 do for j =1, 50, 1 do local part = Instance.new("Part", model) local region = Region3.new(Vector3.new(),Vector3.new()) part.Name = "Part"--i..", "..j part.Anchored = true part.CanCollide = true part.Size = Vector3.new(8,0.25,8) part.Position = Vector3.new(i*8, 0.125, j*8) print(region.Size) region.Size = part.Size end end
The last line, region.Size = part.Size is throwing the error.