I've currently got a vehicle that can hover through space, and works by having a body mover move the Parent part forward by a few studs etc, but I would like to have a terrain where a vehicle can hover 2 studs above the terrain but of course have a bounce effect so it looks more natural which occurs automatically with the body movers. But where would I start to detect the distance between the Body Mover part and the terrain below? In order to maintain that 2 studs hover? Would I need to keep firing a ray below to detect how far the hit is and move the body mover part accordingly?
Set the BodyPosition to a repeated fluctuation in Y positions (vertically aligned on coordinate grid axis dimension) Ask for further guidance on the matter.