Answered by
6 years ago Edited 6 years ago
I think I know what it is. See, when you clone the folder with the localscript, only the client sees the folder, not the server. Therefore, when the server tries to destroy it, it can't even find it, so an error pops up. I think this is what you are doing wrong. And considering the game is FE, you have got a BIG problem. So I think you need to use a server script to clone it. I know this might seem hard to do, but you can use RemoteFunctions and RemoteEvents to make the server and client communicate. I bet you will find a way. If this isn't your problem and the server sees it, I don't know what to tell you.